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27/01/2013

Per-Object Motion Blur

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Originally posted on 24/09/2012 A while back I published a tutorial describing a screen space technique for approximating motion blur in ...
23 comments:
24/01/2013

Shadow Map Allocation

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Originally posted on 15/08/2011 When I first implemented shadow mapping I began by allocating a shadow map texture to each shadow casting ...
1 comment:
23/01/2013

Gamma Correction Overview

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Originally posted on 20/04/2012 Rendering in linear space is good because it is simple; lighting contributions sum, material reflectance v...
2 comments:
21/01/2013

"Good Enough" Volumetrics for Spotlights

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Originally posted on 06/01/2012 Volumetric effects are one of the perennially tricky problems in realtime graphics. They effectively simul...
3 comments:
17/01/2013

Motion Blur Tutorial

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Originally posted on 21/04/2011 What is motion blur? Motion pictures are made up of a series of still images displayed in quick successio...
13 comments:
15/01/2013

SSAO Tutorial

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Originally posted on 05/01/2011 Background Ambient occlusion is an approximation of the amount by which a point on a surface is occluded ...
167 comments:
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